Wednesday, May 10, 2006

guidelines for transitions (a.k.a. animated effects)

Bill Scott offers an interesting discussion on animated effects (or as he calls them, transitions). I first became interested in using animation when I was researching the visualization of dynamic networks. One of my favorite examples of animation in a UI comes from GnuTellaVision, a project of some students at Berkeley (Ka-Ping Yee was one of them). GnuTellaVision used animation to help the user orient herself as the network gained and lost nodes.

Anyway, in Bill Scott's blog post he offers an interesting write-up on how the brain processes movement. He also offers guidelines for using animation in user interfaces. I've reposted those guidelines here for safe-keeping. :-)


Guidelines for Transition Effects
From the discussion above we can extract some general principles for transitional effects.

1) The more rapid the change the more important the event.
2) Rapid movement is seen as more important than rapid color change.
3) Movement toward the user is seen as more important than movement away from the user.
4) Very slow change can be processed without disrupting the user's attention.
5) Movement can be used to communicate where an object's new home is. By seeing the object moving from one place to another we understand where it went and therefore will be able to locate the object in the future.
6) Transitions should normally be reflexive. If an object moved and collapsed to a new spot, you should be able to open it and see it open up with the reverse transition. If you delete an object and it fades, then if you create an object it should fade into place. This creates a concept of symmetry of action.

-- courtesy of Bill Scott

Friday, May 05, 2006

mi-3

Warning... beyond here be spoilers, ye maties!

I just saw Mission Impossible 3 tonight. I haven't been out of the house much since the twins were born (8 months ago already) so just getting to see a movie was nice. The movie was decent--probably better than MI-2. It seemed predictable, but maybe I've just seen too many espionage/spy films in recent history. Sometimes I think the genre has become too obsessed with plot twists, and all too often the plot twist involves the hero's boss being the bad guy.

The action and gadgetry in the movie was especially entertaining, but the best humor came not from the movie but from the people with whom I went. In the movie, there's a scene where Ethan Hunt (Tom Cruise's character) is trying to call out on his cell phone in Shanghai but can't seem to get a signal. My friend Matt leans over to me and says, "You can get a signal in a basement or an elevator in Shanghai. This is the most improbable part of this movie." (It's probably important to note that Matt lived and worked in Singapore and has traveled through much of the Far East.)